Design Engineer

This role spotlights the craftsperson who creates like a designer and codes like an engineer.

Why This Role Exists

Muse is building tools for premium entertainment creators and their teams. Every release is battle-tested inside real productions, then refined in a rapid build / learn / ship loop. As the Design Engineer you will span design craft and engineering rigor to turn day-one ideas into working software that professional teams rely on by day three.

Our Operating Principles
  • Clear Product & Rapid Distribution
  • Iterative Tech Advantage
  • Brilliant Breakthrough
How You Will Thrive

Must Have

  • 3+ years shipping production web apps (React / Next.js / Node)
  • Fluency with Figma / FigJam, Storybook, and user-centered design
  • Track record of rapid prototyping with low-/no-code or Gen-AI tooling
  • Strong product sense, impeccable visual polish, pixel-perfect CSS
  • Comfortable switching between on-site sprints and async remote work

Nice to Have

  • Tools for film/TV, creator-economy, or media-tech
  • 3D / WebGL, WebCodecs, or advanced motion, Three.js
  • Deep LLM prompt-engineering, RAG, vector DBs, Nodal (n8n)
  • Led a design system at scale or contributed to OSS
  • Public speaking or writing about craft
What Success Looks Like
  • Day 30: Local dev setup complete, first UI slice merged, demo at Friday show-and-tell.
  • Day 60: Reusable design-token system live; prototype cycle time at or below 48 hours.
  • Day 90: End-to-end creator workflow shipped to a pilot writer's room; actionable insights captured for V1 roadmap.
Details

Location: Hybrid Miami or fully remote with at least 4 hours US-PT overlap. Compensation commensurate with experience. Equity options available. EOE.