Design Engineer
Why This Role Exists
Muse is building tools for premium entertainment creators and their teams. Every release is battle-tested inside real productions, then refined in a rapid build / learn / ship loop. As the Design Engineer you will span design craft and engineering rigor to turn day-one ideas into working software that professional teams rely on by day three.
Our Operating Principles
- Clear Product & Rapid Distribution
- Iterative Tech Advantage
- Brilliant Breakthrough
How You Will Thrive
Must Have
- 3+ years shipping production web apps (React / Next.js / Node)
- Fluency with Figma / FigJam, Storybook, and user-centered design
- Track record of rapid prototyping with low-/no-code or Gen-AI tooling
- Strong product sense, impeccable visual polish, pixel-perfect CSS
- Comfortable switching between on-site sprints and async remote work
Nice to Have
- Tools for film/TV, creator-economy, or media-tech
- 3D / WebGL, WebCodecs, or advanced motion, Three.js
- Deep LLM prompt-engineering, RAG, vector DBs, Nodal (n8n)
- Led a design system at scale or contributed to OSS
- Public speaking or writing about craft
What Success Looks Like
- Day 30: Local dev setup complete, first UI slice merged, demo at Friday show-and-tell.
- Day 60: Reusable design-token system live; prototype cycle time at or below 48 hours.
- Day 90: End-to-end creator workflow shipped to a pilot writer's room; actionable insights captured for V1 roadmap.
Details
Location: Hybrid Miami or fully remote with at least 4 hours US-PT overlap. Compensation commensurate with experience. Equity options available. EOE.